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								node_modules/d3-contour/dist/d3-contour.js
									
									
									
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							| @@ -0,0 +1,420 @@ | ||||
| // https://d3js.org/d3-contour/ v4.0.2 Copyright 2012-2023 Mike Bostock | ||||
| (function (global, factory) { | ||||
| typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array')) : | ||||
| typeof define === 'function' && define.amd ? define(['exports', 'd3-array'], factory) : | ||||
| (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}, global.d3)); | ||||
| })(this, (function (exports, d3Array) { 'use strict'; | ||||
|  | ||||
| var array = Array.prototype; | ||||
|  | ||||
| var slice = array.slice; | ||||
|  | ||||
| function ascending(a, b) { | ||||
|   return a - b; | ||||
| } | ||||
|  | ||||
| function area(ring) { | ||||
|   var i = 0, n = ring.length, area = ring[n - 1][1] * ring[0][0] - ring[n - 1][0] * ring[0][1]; | ||||
|   while (++i < n) area += ring[i - 1][1] * ring[i][0] - ring[i - 1][0] * ring[i][1]; | ||||
|   return area; | ||||
| } | ||||
|  | ||||
| var constant = x => () => x; | ||||
|  | ||||
| function contains(ring, hole) { | ||||
|   var i = -1, n = hole.length, c; | ||||
|   while (++i < n) if (c = ringContains(ring, hole[i])) return c; | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| function ringContains(ring, point) { | ||||
|   var x = point[0], y = point[1], contains = -1; | ||||
|   for (var i = 0, n = ring.length, j = n - 1; i < n; j = i++) { | ||||
|     var pi = ring[i], xi = pi[0], yi = pi[1], pj = ring[j], xj = pj[0], yj = pj[1]; | ||||
|     if (segmentContains(pi, pj, point)) return 0; | ||||
|     if (((yi > y) !== (yj > y)) && ((x < (xj - xi) * (y - yi) / (yj - yi) + xi))) contains = -contains; | ||||
|   } | ||||
|   return contains; | ||||
| } | ||||
|  | ||||
| function segmentContains(a, b, c) { | ||||
|   var i; return collinear(a, b, c) && within(a[i = +(a[0] === b[0])], c[i], b[i]); | ||||
| } | ||||
|  | ||||
| function collinear(a, b, c) { | ||||
|   return (b[0] - a[0]) * (c[1] - a[1]) === (c[0] - a[0]) * (b[1] - a[1]); | ||||
| } | ||||
|  | ||||
| function within(p, q, r) { | ||||
|   return p <= q && q <= r || r <= q && q <= p; | ||||
| } | ||||
|  | ||||
| function noop() {} | ||||
|  | ||||
| var cases = [ | ||||
|   [], | ||||
|   [[[1.0, 1.5], [0.5, 1.0]]], | ||||
|   [[[1.5, 1.0], [1.0, 1.5]]], | ||||
|   [[[1.5, 1.0], [0.5, 1.0]]], | ||||
|   [[[1.0, 0.5], [1.5, 1.0]]], | ||||
|   [[[1.0, 1.5], [0.5, 1.0]], [[1.0, 0.5], [1.5, 1.0]]], | ||||
|   [[[1.0, 0.5], [1.0, 1.5]]], | ||||
|   [[[1.0, 0.5], [0.5, 1.0]]], | ||||
|   [[[0.5, 1.0], [1.0, 0.5]]], | ||||
|   [[[1.0, 1.5], [1.0, 0.5]]], | ||||
|   [[[0.5, 1.0], [1.0, 0.5]], [[1.5, 1.0], [1.0, 1.5]]], | ||||
|   [[[1.5, 1.0], [1.0, 0.5]]], | ||||
|   [[[0.5, 1.0], [1.5, 1.0]]], | ||||
|   [[[1.0, 1.5], [1.5, 1.0]]], | ||||
|   [[[0.5, 1.0], [1.0, 1.5]]], | ||||
|   [] | ||||
| ]; | ||||
|  | ||||
| function Contours() { | ||||
|   var dx = 1, | ||||
|       dy = 1, | ||||
|       threshold = d3Array.thresholdSturges, | ||||
|       smooth = smoothLinear; | ||||
|  | ||||
|   function contours(values) { | ||||
|     var tz = threshold(values); | ||||
|  | ||||
|     // Convert number of thresholds into uniform thresholds. | ||||
|     if (!Array.isArray(tz)) { | ||||
|       const e = d3Array.extent(values, finite); | ||||
|       tz = d3Array.ticks(...d3Array.nice(e[0], e[1], tz), tz); | ||||
|       while (tz[tz.length - 1] >= e[1]) tz.pop(); | ||||
|       while (tz[1] < e[0]) tz.shift(); | ||||
|     } else { | ||||
|       tz = tz.slice().sort(ascending); | ||||
|     } | ||||
|  | ||||
|     return tz.map(value => contour(values, value)); | ||||
|   } | ||||
|  | ||||
|   // Accumulate, smooth contour rings, assign holes to exterior rings. | ||||
|   // Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js | ||||
|   function contour(values, value) { | ||||
|     const v = value == null ? NaN : +value; | ||||
|     if (isNaN(v)) throw new Error(`invalid value: ${value}`); | ||||
|  | ||||
|     var polygons = [], | ||||
|         holes = []; | ||||
|  | ||||
|     isorings(values, v, function(ring) { | ||||
|       smooth(ring, values, v); | ||||
|       if (area(ring) > 0) polygons.push([ring]); | ||||
|       else holes.push(ring); | ||||
|     }); | ||||
|  | ||||
|     holes.forEach(function(hole) { | ||||
|       for (var i = 0, n = polygons.length, polygon; i < n; ++i) { | ||||
|         if (contains((polygon = polygons[i])[0], hole) !== -1) { | ||||
|           polygon.push(hole); | ||||
|           return; | ||||
|         } | ||||
|       } | ||||
|     }); | ||||
|  | ||||
|     return { | ||||
|       type: "MultiPolygon", | ||||
|       value: value, | ||||
|       coordinates: polygons | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   // Marching squares with isolines stitched into rings. | ||||
|   // Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js | ||||
|   function isorings(values, value, callback) { | ||||
|     var fragmentByStart = new Array, | ||||
|         fragmentByEnd = new Array, | ||||
|         x, y, t0, t1, t2, t3; | ||||
|  | ||||
|     // Special case for the first row (y = -1, t2 = t3 = 0). | ||||
|     x = y = -1; | ||||
|     t1 = above(values[0], value); | ||||
|     cases[t1 << 1].forEach(stitch); | ||||
|     while (++x < dx - 1) { | ||||
|       t0 = t1, t1 = above(values[x + 1], value); | ||||
|       cases[t0 | t1 << 1].forEach(stitch); | ||||
|     } | ||||
|     cases[t1 << 0].forEach(stitch); | ||||
|  | ||||
|     // General case for the intermediate rows. | ||||
|     while (++y < dy - 1) { | ||||
|       x = -1; | ||||
|       t1 = above(values[y * dx + dx], value); | ||||
|       t2 = above(values[y * dx], value); | ||||
|       cases[t1 << 1 | t2 << 2].forEach(stitch); | ||||
|       while (++x < dx - 1) { | ||||
|         t0 = t1, t1 = above(values[y * dx + dx + x + 1], value); | ||||
|         t3 = t2, t2 = above(values[y * dx + x + 1], value); | ||||
|         cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch); | ||||
|       } | ||||
|       cases[t1 | t2 << 3].forEach(stitch); | ||||
|     } | ||||
|  | ||||
|     // Special case for the last row (y = dy - 1, t0 = t1 = 0). | ||||
|     x = -1; | ||||
|     t2 = values[y * dx] >= value; | ||||
|     cases[t2 << 2].forEach(stitch); | ||||
|     while (++x < dx - 1) { | ||||
|       t3 = t2, t2 = above(values[y * dx + x + 1], value); | ||||
|       cases[t2 << 2 | t3 << 3].forEach(stitch); | ||||
|     } | ||||
|     cases[t2 << 3].forEach(stitch); | ||||
|  | ||||
|     function stitch(line) { | ||||
|       var start = [line[0][0] + x, line[0][1] + y], | ||||
|           end = [line[1][0] + x, line[1][1] + y], | ||||
|           startIndex = index(start), | ||||
|           endIndex = index(end), | ||||
|           f, g; | ||||
|       if (f = fragmentByEnd[startIndex]) { | ||||
|         if (g = fragmentByStart[endIndex]) { | ||||
|           delete fragmentByEnd[f.end]; | ||||
|           delete fragmentByStart[g.start]; | ||||
|           if (f === g) { | ||||
|             f.ring.push(end); | ||||
|             callback(f.ring); | ||||
|           } else { | ||||
|             fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)}; | ||||
|           } | ||||
|         } else { | ||||
|           delete fragmentByEnd[f.end]; | ||||
|           f.ring.push(end); | ||||
|           fragmentByEnd[f.end = endIndex] = f; | ||||
|         } | ||||
|       } else if (f = fragmentByStart[endIndex]) { | ||||
|         if (g = fragmentByEnd[startIndex]) { | ||||
|           delete fragmentByStart[f.start]; | ||||
|           delete fragmentByEnd[g.end]; | ||||
|           if (f === g) { | ||||
|             f.ring.push(end); | ||||
|             callback(f.ring); | ||||
|           } else { | ||||
|             fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)}; | ||||
|           } | ||||
|         } else { | ||||
|           delete fragmentByStart[f.start]; | ||||
|           f.ring.unshift(start); | ||||
|           fragmentByStart[f.start = startIndex] = f; | ||||
|         } | ||||
|       } else { | ||||
|         fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]}; | ||||
|       } | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   function index(point) { | ||||
|     return point[0] * 2 + point[1] * (dx + 1) * 4; | ||||
|   } | ||||
|  | ||||
|   function smoothLinear(ring, values, value) { | ||||
|     ring.forEach(function(point) { | ||||
|       var x = point[0], | ||||
|           y = point[1], | ||||
|           xt = x | 0, | ||||
|           yt = y | 0, | ||||
|           v1 = valid(values[yt * dx + xt]); | ||||
|       if (x > 0 && x < dx && xt === x) { | ||||
|         point[0] = smooth1(x, valid(values[yt * dx + xt - 1]), v1, value); | ||||
|       } | ||||
|       if (y > 0 && y < dy && yt === y) { | ||||
|         point[1] = smooth1(y, valid(values[(yt - 1) * dx + xt]), v1, value); | ||||
|       } | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   contours.contour = contour; | ||||
|  | ||||
|   contours.size = function(_) { | ||||
|     if (!arguments.length) return [dx, dy]; | ||||
|     var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]); | ||||
|     if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size"); | ||||
|     return dx = _0, dy = _1, contours; | ||||
|   }; | ||||
|  | ||||
|   contours.thresholds = function(_) { | ||||
|     return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold; | ||||
|   }; | ||||
|  | ||||
|   contours.smooth = function(_) { | ||||
|     return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear; | ||||
|   }; | ||||
|  | ||||
|   return contours; | ||||
| } | ||||
|  | ||||
| // When computing the extent, ignore infinite values (as well as invalid ones). | ||||
| function finite(x) { | ||||
|   return isFinite(x) ? x : NaN; | ||||
| } | ||||
|  | ||||
| // Is the (possibly invalid) x greater than or equal to the (known valid) value? | ||||
| // Treat any invalid value as below negative infinity. | ||||
| function above(x, value) { | ||||
|   return x == null ? false : +x >= value; | ||||
| } | ||||
|  | ||||
| // During smoothing, treat any invalid value as negative infinity. | ||||
| function valid(v) { | ||||
|   return v == null || isNaN(v = +v) ? -Infinity : v; | ||||
| } | ||||
|  | ||||
| function smooth1(x, v0, v1, value) { | ||||
|   const a = value - v0; | ||||
|   const b = v1 - v0; | ||||
|   const d = isFinite(a) || isFinite(b) ? a / b : Math.sign(a) / Math.sign(b); | ||||
|   return isNaN(d) ? x : x + d - 0.5; | ||||
| } | ||||
|  | ||||
| function defaultX(d) { | ||||
|   return d[0]; | ||||
| } | ||||
|  | ||||
| function defaultY(d) { | ||||
|   return d[1]; | ||||
| } | ||||
|  | ||||
| function defaultWeight() { | ||||
|   return 1; | ||||
| } | ||||
|  | ||||
| function density() { | ||||
|   var x = defaultX, | ||||
|       y = defaultY, | ||||
|       weight = defaultWeight, | ||||
|       dx = 960, | ||||
|       dy = 500, | ||||
|       r = 20, // blur radius | ||||
|       k = 2, // log2(grid cell size) | ||||
|       o = r * 3, // grid offset, to pad for blur | ||||
|       n = (dx + o * 2) >> k, // grid width | ||||
|       m = (dy + o * 2) >> k, // grid height | ||||
|       threshold = constant(20); | ||||
|  | ||||
|   function grid(data) { | ||||
|     var values = new Float32Array(n * m), | ||||
|         pow2k = Math.pow(2, -k), | ||||
|         i = -1; | ||||
|  | ||||
|     for (const d of data) { | ||||
|       var xi = (x(d, ++i, data) + o) * pow2k, | ||||
|           yi = (y(d, i, data) + o) * pow2k, | ||||
|           wi = +weight(d, i, data); | ||||
|       if (wi && xi >= 0 && xi < n && yi >= 0 && yi < m) { | ||||
|         var x0 = Math.floor(xi), | ||||
|             y0 = Math.floor(yi), | ||||
|             xt = xi - x0 - 0.5, | ||||
|             yt = yi - y0 - 0.5; | ||||
|         values[x0 + y0 * n] += (1 - xt) * (1 - yt) * wi; | ||||
|         values[x0 + 1 + y0 * n] += xt * (1 - yt) * wi; | ||||
|         values[x0 + 1 + (y0 + 1) * n] += xt * yt * wi; | ||||
|         values[x0 + (y0 + 1) * n] += (1 - xt) * yt * wi; | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     d3Array.blur2({data: values, width: n, height: m}, r * pow2k); | ||||
|     return values; | ||||
|   } | ||||
|  | ||||
|   function density(data) { | ||||
|     var values = grid(data), | ||||
|         tz = threshold(values), | ||||
|         pow4k = Math.pow(2, 2 * k); | ||||
|  | ||||
|     // Convert number of thresholds into uniform thresholds. | ||||
|     if (!Array.isArray(tz)) { | ||||
|       tz = d3Array.ticks(Number.MIN_VALUE, d3Array.max(values) / pow4k, tz); | ||||
|     } | ||||
|  | ||||
|     return Contours() | ||||
|         .size([n, m]) | ||||
|         .thresholds(tz.map(d => d * pow4k)) | ||||
|       (values) | ||||
|         .map((c, i) => (c.value = +tz[i], transform(c))); | ||||
|   } | ||||
|  | ||||
|   density.contours = function(data) { | ||||
|     var values = grid(data), | ||||
|         contours = Contours().size([n, m]), | ||||
|         pow4k = Math.pow(2, 2 * k), | ||||
|         contour = value => { | ||||
|           value = +value; | ||||
|           var c = transform(contours.contour(values, value * pow4k)); | ||||
|           c.value = value; // preserve exact threshold value | ||||
|           return c; | ||||
|         }; | ||||
|     Object.defineProperty(contour, "max", {get: () => d3Array.max(values) / pow4k}); | ||||
|     return contour; | ||||
|   }; | ||||
|  | ||||
|   function transform(geometry) { | ||||
|     geometry.coordinates.forEach(transformPolygon); | ||||
|     return geometry; | ||||
|   } | ||||
|  | ||||
|   function transformPolygon(coordinates) { | ||||
|     coordinates.forEach(transformRing); | ||||
|   } | ||||
|  | ||||
|   function transformRing(coordinates) { | ||||
|     coordinates.forEach(transformPoint); | ||||
|   } | ||||
|  | ||||
|   // TODO Optimize. | ||||
|   function transformPoint(coordinates) { | ||||
|     coordinates[0] = coordinates[0] * Math.pow(2, k) - o; | ||||
|     coordinates[1] = coordinates[1] * Math.pow(2, k) - o; | ||||
|   } | ||||
|  | ||||
|   function resize() { | ||||
|     o = r * 3; | ||||
|     n = (dx + o * 2) >> k; | ||||
|     m = (dy + o * 2) >> k; | ||||
|     return density; | ||||
|   } | ||||
|  | ||||
|   density.x = function(_) { | ||||
|     return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), density) : x; | ||||
|   }; | ||||
|  | ||||
|   density.y = function(_) { | ||||
|     return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), density) : y; | ||||
|   }; | ||||
|  | ||||
|   density.weight = function(_) { | ||||
|     return arguments.length ? (weight = typeof _ === "function" ? _ : constant(+_), density) : weight; | ||||
|   }; | ||||
|  | ||||
|   density.size = function(_) { | ||||
|     if (!arguments.length) return [dx, dy]; | ||||
|     var _0 = +_[0], _1 = +_[1]; | ||||
|     if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size"); | ||||
|     return dx = _0, dy = _1, resize(); | ||||
|   }; | ||||
|  | ||||
|   density.cellSize = function(_) { | ||||
|     if (!arguments.length) return 1 << k; | ||||
|     if (!((_ = +_) >= 1)) throw new Error("invalid cell size"); | ||||
|     return k = Math.floor(Math.log(_) / Math.LN2), resize(); | ||||
|   }; | ||||
|  | ||||
|   density.thresholds = function(_) { | ||||
|     return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), density) : threshold; | ||||
|   }; | ||||
|  | ||||
|   density.bandwidth = function(_) { | ||||
|     if (!arguments.length) return Math.sqrt(r * (r + 1)); | ||||
|     if (!((_ = +_) >= 0)) throw new Error("invalid bandwidth"); | ||||
|     return r = (Math.sqrt(4 * _ * _ + 1) - 1) / 2, resize(); | ||||
|   }; | ||||
|  | ||||
|   return density; | ||||
| } | ||||
|  | ||||
| exports.contourDensity = density; | ||||
| exports.contours = Contours; | ||||
|  | ||||
| })); | ||||
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