add hw2
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								node_modules/lodash-es/update.js
									
									
									
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							| @@ -0,0 +1,35 @@ | ||||
| import baseUpdate from './_baseUpdate.js'; | ||||
| import castFunction from './_castFunction.js'; | ||||
|  | ||||
| /** | ||||
|  * This method is like `_.set` except that accepts `updater` to produce the | ||||
|  * value to set. Use `_.updateWith` to customize `path` creation. The `updater` | ||||
|  * is invoked with one argument: (value). | ||||
|  * | ||||
|  * **Note:** This method mutates `object`. | ||||
|  * | ||||
|  * @static | ||||
|  * @memberOf _ | ||||
|  * @since 4.6.0 | ||||
|  * @category Object | ||||
|  * @param {Object} object The object to modify. | ||||
|  * @param {Array|string} path The path of the property to set. | ||||
|  * @param {Function} updater The function to produce the updated value. | ||||
|  * @returns {Object} Returns `object`. | ||||
|  * @example | ||||
|  * | ||||
|  * var object = { 'a': [{ 'b': { 'c': 3 } }] }; | ||||
|  * | ||||
|  * _.update(object, 'a[0].b.c', function(n) { return n * n; }); | ||||
|  * console.log(object.a[0].b.c); | ||||
|  * // => 9 | ||||
|  * | ||||
|  * _.update(object, 'x[0].y.z', function(n) { return n ? n + 1 : 0; }); | ||||
|  * console.log(object.x[0].y.z); | ||||
|  * // => 0 | ||||
|  */ | ||||
| function update(object, path, updater) { | ||||
|   return object == null ? object : baseUpdate(object, path, castFunction(updater)); | ||||
| } | ||||
|  | ||||
| export default update; | ||||
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