using System; class GeometricProgression : IProgression { private int p0; private int q; public GeometricProgression(int p0, int q) { this.p0 = p0; this.q = q; } public int GetElement(int k) { return p0 * (int)Math.Pow(q, k - 1); } public int Sum(int n) { if (q == 1) return p0 * n; return p0 * (int)((Math.Pow(q, n) - 1) / (q - 1)); } }