1.5 KiB
Interaction width
Interaction width, in the most simple scenario, is defined by the distance of two participants -
from and to.
Simple case
Width
In the following Each '◻' is a pixel
| A | | B |
1 2 3 4 5 6 7 8 9 a b c d e f g h
◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻
1. Interaction width
Interaction will overlap the left lifeline but not the right.
A has left as 2, center as 4 and right as 6; B has a/c/e. For Interaction m2 in (A.m1{B.m2}),
the width should be 4 to c (inclusive) that is 9 (c - 4 + 1). This is distance(from, to).
2. Message width
Message width should be 100% content + interactionBorderWidthx2 - ((OccurrenceWidth - 1)/2)x2 - interactionBorderWidth.
Left
1. Message left
100% // content width of interaction
+ InteractionBorderWidth x 2
- ((OccurrenceWidth-1)/2) x 2
2. Self Occurrence Left
left: width of InteractionBorderWidth
Offset
There are a few ways to implement offset, we have to combine them.
1. Padding of occurance
Suppose the width of an occurance is 5 (border width 1x2, content 3)
To aligh Occurance's center, we need to set its left. An occurance
at left: 100% will be from c to g. Note that the 100% only consider
the content width.
To align its center to c, we
have to move back by 3 ((occuranceWidth-1)/2 - interactionBorderWidth - LifelineWidth).
occurance must have a padding of 1 that is (width - boarder x 2 - 1) / 2.